This comprehensive WoW Classic Mage Class Quests Guide covers all essential class-specific quests available to Mages in WoW Classic Era. While many Mage quests offer mediocre rewards, several questlines provide powerful items and abilities that remain useful throughout your journey. This guide focuses on the most important quests every Mage should complete, including powerful leveling wands, the iconic Polymorph variant, maximum rank water conjuration, and how to unlock your teleportation abilities.
Understanding Mage Class Quests in WoW Classic Era
Mage quests in Classic are different from most other classes because they’re primarily focused on utility rather than raw power. These questlines reward unique abilities like alternate Polymorph forms, powerful leveling weapons, and essential utility spells. Most quests are started by your class trainer in major cities and send you across Azeroth to complete various objectives.
Unlike modern WoW, teleport and portal spells in Classic aren’t obtained through quests but are learned directly from Portal Trainers located near Mage trainers in each major city. However, you must physically visit each city before you can learn its corresponding teleport or portal spell.
🔥 Most Important Mage Quest: Arcane Refreshment (Level 60)
The Arcane Refreshment questline is absolutely essential for every Mage reaching level 60. This quest rewards Conjure Water (Rank 7), the most powerful water conjuration spell in Classic WoW.
Why This Quest Matters
Conjured water is fundamental to Mage gameplay. The highest rank water restores significantly more mana, making it invaluable for long dungeon runs, raids, and farming sessions. Many players will tip you generously for stacks of this water since it’s the best available option in the game.
Quest Steps
Starting the Quest:
- Reach level 60
- Travel to Dire Maul North in Feralas
- Enter the instance and proceed straight from the entrance to the bottom level
- Speak with Lorekeeper Lydros inside the large door entrance
- Accept the quest “Arcane Refreshment“
Completing the Quest:
- Travel to Dire Maul East (same zone, different entrance)
- Kill Hydrospawn, a water elemental boss located near the entrance
- Loot Hydrospawn Essence from his corpse
- Return to Lorekeeper Lydros in Dire Maul North
- Turn in the quest to learn Conjure Water (Rank 7)
This is one of the shortest and easiest endgame quests in Classic. Hydrospawn can be defeated with a small group of three players (tank and two DPS, or tank, healer, and you). The encounter is straightforward and located very close to the Dire Maul East entrance.
⚔️ Mage’s Wand Questline (Level 30+)
This questline rewards one of three powerful leveling wands that provide excellent DPS for their level. The wands remain useful well into your 40s, making this quest worth completing despite the travel time involved.
Wand Reward Options
Choose one of these three wands upon completion:
| WAND NAME | DAMAGE | DPS | SPECIAL EFFECT |
|---|---|---|---|
| Icefury Wand | 44-83 Frost | 26.6 DPS | Best for Frost spec |
| Ragefire Wand | 44-83 Fire | 26.6 DPS | Best for Fire spec |
| Nether Force Wand | 44-83 Arcane | 26.6 DPS | Best for Arcane spec |
All three wands have identical stats and DPS, differing only in damage type. Choose the one matching your primary leveling spec for optimal damage output.
Complete Quest Chain Walkthrough
Step 1: Journey to the Marsh (Level 30)
Visit your class trainer in any major city at level 30 or higher. They’ll offer the quest “Journey to the Marsh,” directing you to find Tabetha in Dustwallow Marsh.
Travel to Dustwallow Marsh and locate Tabetha at coordinates 43,57 (southern area of the zone). She’s an NPC living in a small house surrounded by water.
Step 2: Hidden Secrets
Tabetha sends you to The Shimmering Flats in Thousand Needles. Travel to this zone and find Magus Tirth at coordinates 77,76 (the dry lakebed racing area).
Step 3: Get the Scoop
Magus Tirth gives you a quirky quest involving his transformed assistant. Look for a chicken named Plucky Johnson wandering nearby (usually around the same coordinates). Target the chicken and use the /beckon emote. This transforms Plucky back into Magus’s assistant, allowing you to complete the quest and receive the next step.
Step 4: Rituals of Power
This step requires a dungeon run. Travel to Scarlet Monastery in Tirisfal Glades and enter the Library wing. Inside the Athenaeum section (the library room), find a bookshelf on your left as you enter. Click it to loot the Rituals of Power book. Return to Tabetha with the book.
Step 5: Items of Power
Tabetha now requests two items:
- Jade (can be purchased from Mining vendors or the Auction House)
- Bolt Charged Bramble (requires farming and a ritual)
For the Bolt Charged Bramble, travel to Arathi Highlands. Farm Witherbark Trolls around coordinates 65,65 until you collect 10 Witherbark Totem Sticks. Once you have 10 sticks, travel to the Circle of Outer Binding at coordinates 51,48 (also in Arathi Highlands). Use the sticks at the circle to create the Bolt Charged Bramble.
Step 6: Mage’s Wand (Final Step)
Return to Tabetha with both the Jade and Bolt Charged Bramble. She completes the ritual and rewards you with your choice of wand. Choose the one matching your specialization for optimal performance.
🐷 Polymorph: Pig Questline (Level 60)
Transform your enemies into adorable pigs instead of sheep with this fun questline. While purely cosmetic, Polymorph: Pig is a beloved ability among Mages and provides visual variety to your crowd control.
Quest Requirements and Steps
Starting Location: Azshara
- Reach level 60
- Travel to Azshara (northeast Kalimdor)
- Find Sanath Lim-yo, who operates a teleporter at coordinates 29,40
- Speak with him to teleport up the cliff
- Follow the zigzagging path uphill to reach Archmage Xylem’s tower
- Archmage Xylem awaits at the tower’s top
Part 1: Warlord Krellian
Archmage Xylem gives you the quest Warlord Krellian to retrieve a Prismatic Shell from Warlord Krellian.
Head south to the Ruins of Eldarath (large Naga ruins in southern Azshara). Warlord Krellian spawns inside the largest building in the center of the ruins. Kill him and loot the Prismatic Shell. Return to Archmage Xylem to turn in the quest.
Part 2: Fragmented Magic
This is the quest Fragmented Magic that rewards Polymorph: Pig. With the Prismatic Shell in your inventory, return to the Ruins of Eldarath.
Cast Polymorph on any Spitelash Naga in the area. The Prismatic Shell’s magic causes the polymorphed Naga to split into multiple smaller clones after a few seconds. Kill these clones quickly before they despawn. The shell collects essence from each set of clones.
Repeat this process 50 times. It sounds tedious, but each polymorph creates multiple clones, so you only need to polymorph about 10-15 Nagas total. The clones move very fast, so consider using area damage or Frost Nova to kill them efficiently.
Once the shell is fully charged (50/50), return to Archmage Xylem. He’ll teach you Polymorph: Pig, permanently replacing your sheep polymorph with the pig version.
📜 Early Gear Questline: Celestial Orb/Staff (Level 35+)
While not as impactful as other quests, this questline offers decent gear options for mid-level Mages. The rewards are quickly replaced by dungeon drops or raid gear, but they’re strong for their level.
Reward Options
- Celestial Orb: Off-hand item with excellent stats and a unique mana restoration proc
- Celestial Stave: Two-handed staff with solid spell damage
The Celestial Orb deserves special mention. Despite what some guides say, it’s an exceptional off-hand that remains useful even at level 60. The mana restoration proc operates on a unique cooldown, providing an additional mana source. Advanced players can start fights with this equipped, use its cooldown when down 1200+ mana, then swap to their main off-hand for the remainder of the fight.
Quest Chain Steps
Starting Quest: Return to the Marsh (Level 35)
Visit your class trainer at level 35 or higher. Accept “Return to the Marsh” and travel back to Tabetha in Dustwallow Marsh (same location as the wand quest).
The Infernal Orb
Tabetha sends you to collect an infernal orb from a specific location. Follow the quest marker and retrieve the item.
The Exorcism
This step involves dispelling or defeating creatures affected by dark magic. Complete the objectives as directed.
Power in Uldaman
Travel to Uldaman dungeon in the Badlands. Run through the instance and complete the quest objectives inside. This requires a full group, so consider finding a party through LookingForGroup chat.
Mana Surges
Return to Tabetha with your findings. She provides the next quest involving mana-related tasks.
Celestial Power (Final Step)
Complete the final quest objectives and choose between Celestial Orb or Celestial Stave as your reward. Most Mages prefer the orb due to its unique properties and flexibility when combined with a good one-handed weapon.
🔥 Sunken Temple Questline: Fire Ruby Trinket (Level 50+)
This questline rewards Fire Ruby, a unique trinket designed for burst damage. While not impressive for sustained DPS, it synergizes well with cooldown-stacking burst combos.
Fire Ruby Trinket Stats and Usage
Fire Ruby regenerates mana on use and increases your next Fire spell’s damage by up to 100. This effectively acts as bonus spell damage for one cast. The trinket shines when combined with:
This combination creates massive burst damage for PvP or special raid scenarios. While situational, having Fire Ruby available for these moments makes it worth obtaining.
Alternative Reward: Arcane Crystal Pendant
If you prefer a neck piece over the trinket, the questline also offers Arcane Crystal Pendant. This is a solid leveling neck that gets replaced once you start raiding or obtain pre-raid BiS items, but it’s strong for the level you acquire it at.
Complete Quest Chain
Step 1: Magecraft (Level 50)
Visit a Mage trainer in any major city at level 50+. Accept the quest “Magecraft,” which directs you to Azshara.
Step 2: Magic Dust
Travel to Azshara and use the teleporter to reach the quest giver. You need to kill and loot Blood Elf NPCs around coordinates 57,28 to collect magic dust. These enemies spawn in groups, so be prepared for multiple pulls.
Step 3: The Siren’s Coral
After completing Magic Dust, accept the follow-up quest “The Siren’s Coral.” This quest is completed nearby by killing and looting Naga NPCs around the ruins at coordinates 44,54. Farm the Nagas until you collect enough coral fragments.
Step 4: Destroy Morphaz (Final Step)
The final step sends you into Sunken Temple (Temple of Atal’Hakkar) in the Swamp of Sorrows. Morphaz is one of the green drake mini-bosses patrolling the innermost area of the dungeon. Form a group and clear your way to Morphaz, kill him, and loot the quest item. Return to the quest giver to claim your reward (Fire Ruby or Arcane Crystal Pendant).
📚 Learning Teleport and Portal Spells
Unlike the quests covered above, teleport and portal abilities are not obtained through quests. Instead, you learn them directly from Portal Trainers located in major cities. However, there’s an important requirement: you must physically visit each city before you can learn its corresponding spells.
Teleport and Portal Progression by Level
Mages receive new teleport and portal spells every 10 levels starting at level 20:
| LEVEL | SPELL TYPE | COST TO TRAIN |
|---|---|---|
| 20 | Teleport | 20 silver |
| 30 | Teleport | 80 silver |
| 40 | Portal | 1 gold 50 silver |
| 50 | Portal | 3 gold 20 silver |
Teleports transport only you, while Portals can transport your entire party. Portal spells cost significantly more to train because of their group utility.
Required Reagents
Both spell types require reagents that are consumed with each cast:
- Rune of Teleportation: Required for personal Teleport spells
- Rune of Portals: Required for group Portal spells
These reagents are sold by reagent vendors throughout Azeroth and stack to 20. Purchase these in bulk if you plan to use portals frequently. As a courtesy, other players requesting portals should provide their own Rune of Portals, though this becomes difficult in Hardcore Self-Found mode.
Portal Trainer Locations
Portal Trainers are typically located near Mage trainers in each major city:
Alliance Portal Trainers:
- Stormwind: Mage Quarter, inside the Mage Tower
- Ironforge: Near the main Mage trainer area
- Darnassus: Near the Mage training area
- Exodar: Near Mage trainers (TBC content, not in Classic Era)
Horde Portal Trainers:
- Orgrimmar: Valley of Spirits, near Mage trainers
- Undercity: Magic Quarter, near Mage trainers
- Thunder Bluff: Spirit Rise, near Mage trainers
- Silvermoon City: Near Mage trainers (TBC content, not in Classic Era)
How to Learn New City Portals
You must complete these steps to learn portals for a new city:
- Travel to the city (on foot, boat, or zeppelin if necessary)
- Reach the appropriate level for that tier of spells
- Find the Portal Trainer near the Mage trainers
- Pay the training cost to learn both Teleport and Portal for that city
Many Mages save time by learning their personal Teleport first, then using it to quickly return and learn the Portal spell later when they reach the required level and have more gold.
Portal Etiquette and Tips
When offering portals to other players:
- Portals last 1 minute after casting
- The portal appears approximately 5 yards in front of you
- Party members must right-click the portal to use it
- You can enter your own portal before it expires
- Wait for all party members to use the portal before entering yourself
When requesting portals from other Mages:
- Be polite and respectful of their time
- Offer 1-3 gold as compensation (minimum 1g)
- Provide your own Rune of Portals if possible
- Meet them at convenient locations (near flight paths or major city teleport arrival points)
🎯 Additional Miscellaneous Mage Quests
Several other Mage quests exist in Classic, but most offer rewards that are quickly replaced or aren’t worth the time investment. Here are a few worth mentioning:
Manaweave Robe / Spellfire Robes
These robe quests are particularly valuable for Hardcore Self-Found Mages. The robes provide solid stats for their level and are obtained through relatively straightforward questlines. Check your class trainer for these quests if you’re struggling to find chest upgrades.
Level 10 Race-Specific Quests
Some races have unique level 10 Mage quests, such as “Ju-Ju Heaps” for Trolls in Durotar. These generally offer poor rewards and can be safely skipped unless you’re a completionist.
A Mage’s Robes
Another minor quest offering a basic robe. The stats are mediocre and quickly replaced, but it’s available early if you need a gear boost.
❓ Frequently Asked Questions
Do I need to complete Mage quests to be effective at max level?
No, only the Arcane Refreshment quest is truly essential at level 60. The other quests provide helpful items during leveling but aren’t mandatory for endgame performance. However, completing the wand quest makes leveling significantly easier.
Can I get Polymorph: Pig after level 60?
Yes, there’s no time limit on this quest. You can complete it anytime after reaching level 60, though it’s easier to do while you’re already level 60 since the enemies won’t pose a threat.
Which wand should I choose from the Mage’s Wand questline?
Choose the wand matching your primary leveling spec. All three wands have identical DPS and stats, differing only in damage type. Frost Mages take Icefury Wand, Fire Mages take Ragefire Wand, and Arcane Mages take Nether Force Wand.
Is the Celestial Orb worth getting?
Yes, absolutely. Despite some older guides dismissing it, the Celestial Orb is an excellent off-hand that remains viable even at level 60. The mana restoration proc provides a unique cooldown-based mana source that can be weapon-swapped for added utility in raids and dungeons.
Do I need to do quests to learn Teleport and Portal spells?
No, teleport and portal spells are learned directly from Portal Trainers in major cities, not from quests. However, you must physically visit each city before you can train its corresponding spells.
How do I unlock Conjure Water Rank 7?
Complete the Arcane Refreshment quest at level 60 by entering Dire Maul North, speaking with Lorekeeper Lydros, then killing Hydrospawn in Dire Maul East and returning with the Hydrospawn Essence. This is the only way to obtain the maximum rank water in Classic.
Can I do the Sunken Temple quest solo?
No, you’ll need a full group to complete Sunken Temple. The quest requires you to kill Morphaz, a mini-boss deep inside the dungeon. Use LookingForGroup chat or guild members to form a party.
Is Fire Ruby trinket good for raiding?
Fire Ruby is situational. It’s not a top-tier raiding trinket for sustained DPS, but it excels for burst damage windows when combined with Arcane Power, Presence of Mind, and Pyroblast. Keep it for specific encounters or PvP scenarios where burst damage matters.
Final Thoughts
Mage class quests in WoW Classic Era are generally less critical than other classes’ questlines, but several stand out as genuinely worthwhile. The Arcane Refreshment quest is mandatory for any serious endgame Mage, providing access to the best water in the game. The wand questline significantly improves your leveling experience between levels 30-50, and Polymorph: Pig adds fun visual variety to your gameplay.
Remember that teleport and portal spells require visiting each city personally and training them from Portal Trainers—these aren’t quest rewards but purchased abilities. Focus on the essential quests first (wand at 30, water at 60), then complete the cosmetic and optional quests when you have time.
For more Mage resources, check out our other guides:
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