The Lich King stands as the ultimate trial in Icecrown Citadel and the most legendary encounter of the Wrath of the Lich King expansion. This section of The Lich King Guide follows the defeat of Sindragosa and features the climactic battle against Arthas Menethil. The fight spans approximately 15 minutes across four distinct phases, featuring over 15 unique mechanics and five different enemy types that combine to create one of the most demanding encounters in World of Warcraft history.
The encounter gained legendary status when Finnish guild Paragon claimed the World First kill in 25-man heroic difficulty after 7 weeks and over 170 attempts in March 2010.
Complete Icecrown Citadel Strategy Guide
Lich King Boss Information – WotLK Classic
Difficulty | Health Pool |
---|---|
25-man Heroic | 103.2 Million |
25-man Normal | 61 Million |
10-man Heroic | 29.5 Million |
10-man Normal | 17.5 Million |
Boss Type: Level 83 Elite Undead
Icecrown Citadel Last Boss Phase Structure
The encounter progresses through four distinct phases with specific health thresholds:
Phase 1: 100% → 70% HP
Remorseless Winter Intermission
Phase 2: 70% → 40% HP
Remorseless Winter Intermission
Phase 3: 40% → 10% HP
Roleplay Intermission
Phase 4: 10% → 0% HP (Victory)
Phase 1 Strategy: Necrotic Plague & Add Management (100% – 70%)
The Tank Challenge – WotLK Gear Check
Phase 1 introduces the encounter’s first major gear check. The Lich King delivers catastrophic melee damage, striking for approximately 170,000 physical damage before armor mitigation (roughly 38,000 damage after reduction on tanks) with a 1.5-second swing timer. This damage output significantly exceeds most other raid bosses in the expansion.
As the phase progresses, Plague Siphon stacks cause this damage to escalate dramatically, potentially reaching 250,000 physical damage per swing (over 50,000 on tanks). By 2.5 minutes into the encounter, the boss can nearly one-shot tanks with every melee attack if they aren’t maintained at maximum health.
Infest Mechanic – Lich King Raid Damage (Every 20 seconds)
Infest doing a raid-wide shadow damage ability that tests your healing coordination:
- Deals 11,000 shadow damage instantly (19,000 in heroic)
- Applies ramping damage-over-time effect to all players
- Each tick increases by 25% over the previous tick
- Removed only when player reaches 90% health or higher
- Power Word: Shield coverage highly effective for mitigation
Tips : Coordinate to bring the entire raid above 90% HP quickly after each cast to remove the debuff before it ramps out of control.
Drudge Ghouls Strategy – ICC Raid Guide (Every 30 seconds)
These weak adds serve a critical strategic purpose:
- Spawns 3 ghouls per cast
- 450,000 HP each
- Minimal threat and damage
- Must be kept alive for Necrotic Plague bouncing
- Tanked by off-tank away from main boss
Critical Warning: Do not DPS these adds! They are essential cannon fodder for the Necrotic Plague mechanic.
Shambling Horror Tanking Guide (Every 60 seconds)
Powerful elite adds that require careful management:
- 4,000,000 HP per Horror
- Deals approximately 25,000 damage per swing to tanks
- Shockwave: 150% weapon damage in 20-yard frontal cone
- Enrage (every 20 seconds): Triples damage output – requires Tranquilizing Shot or Anesthetic Poison
- Frenzy (at 20% HP): Doubles damage until death – stun rotation recommended
Positioning: Must be faced away from raid to avoid Shockwave damage.
Necrotic Plague Guide – The Defining Mechanic
Necrotic Plague is the most complex and crucial mechanic of Phase 1. Mastering it determines your success or failure.
Base Information:
- Targets random raid member every 30 seconds
- Deals 100,000 shadow damage every 5 seconds for 15 seconds (150,000 in heroic)
- Total of 300,000 damage over duration (450,000 in heroic)
- No player can survive this damage without strategy
The Bouncing Strategy:
- Player gets infected with Necrotic Plague
- Infected player immediately runs to off-tank’s add position
- Player positions within 10 yards of Drudge Ghouls or Shambling Horror
- Healer dispels the plague from the player
- Plague jumps to nearest enemy within 10 yards
- Plague gains one stack with each jump, doubling its damage
- Multiple plagues on same target combine their stacks
- Stacked plague eventually destroys even Shambling Horrors
The Risk: Every time Necrotic Plague jumps to a new target, The Lich King gains one stack of Plague Siphon, increasing his physical damage by 2%. This creates the phase’s core tension: you need the plague to kill adds, but each kill makes the boss hit harder.
Critical Rules:
- Never let the plague run out of targets to jump to
- Never dispel unless the carrier is near adds
- If plague has no target when dispelled, it’s permanently lost
- Off-tank must always maintain add availability for plague bouncing
Shadow Trap Mechanic – Heroic Mode Only (Every 15 seconds)
A positioning challenge unique to heroic difficulty:
- Spawns trap at random player’s location
- 5-second arming time
- Triggers explosive launch off platform (instant death)
- Creates persistent void zone for 60 seconds
- No resurrection possible for victims
Strategy: Watch for trap placement and move away immediately. Mark safe zones as traps accumulate.
Phase 1 Ability Timeline – WotLK Classic
Time | Ability |
---|---|
Every 20 sec | Infest |
Every 30 sec | Summon Drudge Ghouls |
Every 30 sec | Necrotic Plague |
Every 60 sec | Summon Shambling Horror |
Every 15 sec | Shadow Trap (Heroic) |
Phase 1 Strategy Summary – ICC Boss Guide
Primary Goal: Push phase as quickly as possible before Plague Siphon stacks make the boss unkillable for tanks.
⚔️DPS Priority:
- The Lich King (primary target)
- Never touch Drudge Ghouls
- Let Necrotic Plague kill all adds passively
🛡️Tank Management:
- Main tank: Boss at all times
- Off-tank: Collect all adds, maintain threat on Shambling Horrors
- Save defensive cooldowns for 15+ Plague Siphon stacks
💉Healer Focus:
- Maintain tanks at maximum HP constantly
- Coordinate Infest healing to get raid above 90%
- Only dispel Necrotic Plague when carrier is positioned near adds
Remorseless Winter Strategy – Lich King Intermission Phase
Occurs at 70% HP and again at 40% HP. This minute-long intermission tests your raid’s ability to handle multiple mechanics simultaneously.
Positioning and Frost Damage
- Channels for 60 seconds
- Deals 10,000 frost damage per second (15,000 heroic)
- 45-yard radius around The Lich King
- Visual cue: Transition from stone floor to ice indicates safe zone
Immediate Actions:
- Run to ice platform edges (beyond 45-yard radius)
- Kill any remaining Drudge Ghouls
- Burn down Shambling Horrors if time permits
- Dispel Necrotic Plagues away from raid (10+ yards)
Pain and Suffering – ICC Cone Damage (Continuous)
Random cone attack targeting players:
- 5,000 shadow damage initial hit (8,000 heroic)
- Applies DoT: 2,400 over 3 seconds (3,600 heroic)
- Frontal cone effect
Positioning: Spread ranged DPS and healers away from tanks and melee to minimize players hit per cast.
Raging Spirit Adds – WotLK Boss Mechanics (Every 20 seconds)
Hostile player copies that spawn throughout the intermission:
- First intermission: 3 total Raging Spirits
- Second intermission: 4 total Raging Spirits
- 4,150,000 HP each
- Deals approximately 35,000 melee damage to tanks
- Soul Shriek: 30,000 shadow damage frontal cone (45,000 heroic) + 5-second silence (dispellable)
Strategy:
- Tanks pick up immediately and face away from raid
- Must kill all before intermission ends
- Carrying these into next phase creates major problems
Ice Sphere Mechanics – Critical Priority Target (Continuous Spawns)
Deadly orbs that threaten the entire raid:
- Spawns in front of boss, floats toward raid
- Locks onto target, deals 5,000 frost damage AoE (8,000 heroic)
- 54,000 HP each
- Ice Burst if reaching player: 30,000 frost damage + knockback = death
Critical Priority: Ranged DPS must kill these immediately. If they reach the raid, they explode and knock players off the platform into the void with no chance of resurrection.
Best Classes: Hunters excel at this role due to instant target switching and consistent damage.
Quake Ability – Intermission Finale
The finale of each Remorseless Winter:
- 5-second cast warning
- Destroys entire ice platform
- All players must return to main arena
- Anyone remaining on ice falls to death
Timing: Be prepared to move immediately when Quake begins. Don’t wait until the last second.
Phase 2 Guide: Defile & Soul Reaper Strategy (70% – 40%)
Phase 2 retains Infest but removes all add-based mechanics from Phase 1. Instead, it introduces two of the encounter’s most lethal abilities.
Defile Mechanic – WotLK’s Deadliest Ability (Every 35 seconds)
Considered one of the most punishing mechanics in WoW raiding history: Defile
How It Works:
- Targets random player after 3-second cast
- Spawns shadow puddle at target’s location
- Doubles in size every second when player touches it
- Base damage: 10,000 shadow damage per second
- Damage increases by 500 per size growth
- Can snowball to cover entire platform
- Lasts 30 seconds
The Danger: If multiple players are caught, Defile grows faster than they can escape, eventually consuming the platform and causing a guaranteed wipe.
Survival Strategy:
- Entire raid spreads out as Defile timer approaches
- Targeted player uses Nitro Boosts immediately
- Run to platform edge to place Defile far from raid
- Never jump while escaping (server position updates only on landing)
- All other players avoid the growing puddle
Pro Tip: Engineering Nitro Boosts are essentially mandatory for consistent Defile placement.
Soul Reaper Tank Buster – Heroic Mode Challenge (Every 30 seconds)
The ultimate tank-buster ability: Soul Reaper
Initial Hit:
- 50% weapon damage immediately
- Applies Soul Reaper debuff
Delayed Burst:
- After 5 seconds: 60,000 shadow damage (70,000 heroic)
- Boss gains Soul Reaper buff: 100% attack speed for 5 seconds
The Threat: Combines massive shadow burst with doubled physical damage afterward. Without proper cooldown rotation, this will kill tanks repeatedly.
Survival Requirements:
Cooldown Type | Examples |
---|---|
Tank Personal | Shield Wall, Vampiric Blood, Barkskin |
External | Hand of Sacrifice, Pain Suppression, Guardian Spirit |
Raid-wide | Divine Guardian, Aura Mastery |
Strategy: Create rotation schedule before pull. Each Soul Reaper cast must have planned defensive coverage. Consider tank swaps when cooldowns are exhausted.
Hidden Gem: Protection Warrior’s Safeguard provides reliable 30% damage reduction on 30-second cooldown (matches Soul Reaper timing perfectly). Often overlooked but extremely effective.
Val’kyr Shadowguard Strategy – ICC Grab Mechanic (20 seconds, then every 45 seconds)
Three Val’kyr Shadowguards spawn and grab players:
Normal Mode:
- 700,000 HP each
- Grab random non-tank players
- Carry toward nearest platform edge
- Drop player to death if not killed
- Can be stunned (rotation highly beneficial)
- Maximum 50% slow due to Wings of the Damned
- Cannot be rooted
Heroic Mode:
- 3,000,000 HP each
- Release player at 50% HP (1,500,000 damage)
- Fly above boss after release
- Spam Life Siphon: 5,000 shadow damage, heals Val’kyr for 50,000
- Must be killed between grab phases or they reset to full HP
Val’kyr Positioning Guide – WotLK Raid Tactics
This requires precise raid positioning:
Setup:
- Tank positions Lich King at exact platform center
- Entire raid stacks at back (maximum distance from edge)
- Stack as tightly as possible
Why This Works:
- Val’kyrs always drag toward nearest edge
- Tight stacking ensures all 3 Val’kyrs move same direction
- Enables cleaving all Val’kyrs together
- Maximizes time before reaching edge
During Grab Phase:
- Tank drags boss with raid toward Val’kyrs
- Cleave boss with Val’kyrs for maximum efficiency
- Return to center after Val’kyrs die
- Reset positioning for next mechanic
Special Cases:
- Hunters: Stand near edge, use Disengage to return after being dropped
- Warlocks: Place Demonic Circle near edge, teleport back after drop
- Both classes don’t need to stack with raid, reducing Val’kyr priority
Phase 2 Positioning Challenge – ICC Heroic Tips
The deadliest aspect of Phase 2: dynamic positioning requirements
For Defile:
- Raid must be spread across platform
- 10+ yard spacing between players
- Prevents cascade growth
For Val’kyr:
- Raid must stack tightly at back
- Enables cleaving Val’kyrs together
- Maximizes survival time
The Solution: Raid must spread and regroup dynamically based on next incoming ability timer. Requires excellent awareness and communication.
Phase 2 Ability Timeline – WotLK Boss Guide
Time | Ability |
---|---|
Every 20 sec | Infest |
Every 30 sec | Soul Reaper |
Every 35 sec | Defile |
20 sec / 45 sec repeat | Summon Val’kyr |
Second Remorseless Winter – 40% Transition Phase
Identical mechanics to first intermission with one critical difference:
Raging Spirits: 4 total spawns instead of 3
Priority: All Raging Spirits MUST die before Phase 3. Carrying spirits into Phase 3, especially heroic, will cause immediate tank deaths during Harvest Souls animation.
Phase 3 Strategy: Harvest Soul & Vile Spirits (40% – 10%)
Phase 3 removes Infest but maintains both Defile and Soul Reaper. Two new mechanics create the encounter’s most intense healing and coordination requirements.
Harvest Soul Normal Mode Guide (Every 60 seconds)
A single-target teleportation mechanic:
Process:
- Cast begins 15 seconds into Phase 3
- Targets random player
- Deals 15,000 shadow damage per second for 6 seconds
- Player teleported into Frostmourne
- Must defeat Spirit Warden with Terenas Menethil’s help
Inside Frostmourne:
Entity | Details |
---|---|
Terenas Menethil | Tanks Spirit Warden, ~15k damage taken per swing |
Light’s Favor: Heals 5,000 HP/sec, damage scales with HP | |
Spirit Warden | Melees Terenas, casts Soul Rip (must interrupt/dispel) |
Dark Hunger: Heals 50% of damage dealt |
Objective:
- DPS/Tank: Kill Spirit Warden before it kills Terenas
- Healer: Keep Terenas alive until he kills Spirit Warden
- Interrupt or dispel Soul Rip consistently
Success: Terenas casts Restore Soul, returns player to raid
Failure:
- Spirit Warden casts Destroy Soul (permanent death)
- Lich King gains Harvested Soul: +200% damage for 15 seconds
- Likely wipes entire raid through tank one-shot
Harvest Souls Heroic Mode – Full Raid Mechanic (Every 60 seconds)
Dramatically different and far more complex than normal mode:
Entire Raid Teleported:
- All players sent into Frostmourne simultaneously
- Deals 4,000 shadow damage per second for 6 seconds
- Total: 24,000 damage to entire raid
Inside Frostmourne – The Survival Dance:
Enemy: Wicked Spirits
- Spawn continuously from sky
- Fly slowly toward raid
- 8,000 HP each
- Explosion if reaching player: 25,000 shadow damage in 10-yard radius
Hazard: Spirit Bombs
- Drop where each Wicked Spirit dies
- Same Explosion effect on ground impact
- Must dodge while killing spirits
Ally: Terenas Menethil
- Channels raid-wide Restore Soul
- Takes 40 seconds to complete
- Teleports all survivors back to raid
Strategy:
- Kill Wicked Spirits before they reach raid
- Move as group to dodge Spirit Bombs
- Maintain tight formation for healing
- Survive full 40-second duration
Heroic Harvest Souls Failure Consequence
Per Death: Lich King gains one stack Harvested Soul (+500% damage per stack)
Critical Timing: If any player dies during final 15 seconds of Harvest Souls phase, and Lich King has Harvested Soul stacks when raid teleports back, he will one-shot tanks and likely wipe entire raid.
Post-Teleport Hazard: Defile spawns immediately on raid as they return stacked on boss. Must spread instantly upon gaining character control.
Vile Spirits Mechanic – ICC Phase 3 Challenge (Every 30 seconds)
Ten ghostly spirits that hunt the raid:
Spawn Behavior:
- Appear directly above raid
- Lock onto players
- Fly toward targets
- Lower altitude as they approach
Spirit Burst:
- Triggers on contact with player
- 24,000 shadow damage (36,000 heroic)
- 5-yard AoE around impact
Survival Strategy:
Phase 1 – Run:
- Raid runs to opposite platform edge immediately
- Frost Trap placement between spirits and raid (slows pursuit)
- Spirits follow, lowering altitude
Phase 2 – Intercept:
- Off-tank waits for spirits to fly low enough
- Runs into all spirits with defensive cooldowns active
- Triggers all Spirit Bursts safely away from raid
- Alternative: Paladin Divine Shield or Shadow Priest Dispersion
Timing: Repeats every 30 seconds, forcing edge-to-edge movement across platform
Phase 3 Heroic Timing – WotLK Advanced Strategy
The precise timing creates intense pressure:
- Harvest Souls begins: 40-second duration
- 10 seconds later: First Vile Spirits spawn
- 30 seconds later: Second Vile Spirits spawn
- Next Harvest Souls: Cycle repeats
This creates overlapping windows where raid must execute both mechanics perfectly while maintaining Defile dodging and Soul Reaper cooldown rotation.
Phase 3 Ability Timeline – ICC Boss Guide
Time | Ability |
---|---|
Every 30 sec | Soul Reaper |
Every 35 sec | Defile |
Every 30 sec | Vile Spirits |
Every 60 sec | Harvest Soul(s) |
Phase 4 Victory: Fury of Frostmourne (10% – 0%)
Fury of Frostmourne Mechanic
Upon reaching 10% HP, the encounter appears lost:
- Lich King casts Fury of Frostmourne
- Deals 1,000,000 shadow damage (unavoidable)
- Entire raid dies
- Cannot resist, cannot reduce, cannot prevent
The Resurrection – WotLK Cinematic Phase
After 2 minutes and 40 seconds of roleplay:
Tirion Fordring shatters Frostmourne with Ashbringer, releasing all trapped souls.
Terenas Menethil II emerges from the sword and casts Mass Resurrection on your entire raid.
The Lich King becomes incapacitated, held by the spirits freed from Frostmourne. He cannot attack or defend.
Your Task: Simply burn the remaining 10% HP to claim victory and loot.
Fun Interaction: If you decline Mass Resurrection and remain dead, Tirion Fordring will solo the remaining 10% HP with his slow melee attacks. This takes approximately one hour but allows the fight to complete!
Recommended Raid Composition – WotLK Classic
Role | Count | Purpose |
---|---|---|
Tanks | 2 | Main tank on boss, off-tank on all adds |
Healers | 4-6 | Balance healing pressure with DPS requirements |
DPS | 17-19 | Maximize damage for strict DPS checks |
Philosophy: Each phase contains tight DPS requirements. While healing pressure is real, the encounter rewards bringing maximum DPS to clear phases quickly and minimize mechanical complexity.
🛡️Tank Tips – Lich King ICC Strategy
Phase 1:
- Monitor Plague Siphon stacks constantly
- Save major defensives for 15+ stacks
- Main tank: Boss positioning for Shadow Trap and Defile avoidance
- Off-tank: Add collection, maintain aggro on Shambling Horrors
Phase 2 & 3:
- Coordinate Soul Reaper defensive rotation before pull
- Communicate tank swaps clearly to healers
- Position boss at platform center for Val’kyr phases
- Off-tank: Intercept Vile Spirits with defensive cooldowns
All Phases:
- Face Shambling Horrors and Raging Spirits away from raid
- Maintain maximum HP for Infest healing requirements
⚔️Melee DPS Guide – WotLK Boss Strategy
Phase 1:
- Zero DPS on Drudge Ghouls (essential for strategy)
- Position away from Raging Spirit frontal cones
- Maintain uptime while managing Necrotic Plague movement
Phase 2 & 3:
- Nitro Boosts ready for instant Defile escape
- Stack with raid for Val’kyr phases
- Quick target switching to burn Val’kyrs
- Assist with Vile Spirit interception if needed
All Phases:
- Maintain consistent DPS on boss (every phase is DPS race)
- Avoid all avoidable damage
⚔️Ranged DPS Strategy – ICC Heroic Mode
Intermissions:
- Priority target: Ice Spheres (prevent wipe)
- Hunters especially effective for sphere duty
- Maintain DPS on Raging Spirits between spheres
Phase 1:
- Never damage Drudge Ghouls
- Focus boss exclusively
- Position for Necrotic Plague transfers
Phase 2:
- Val’kyr stunning rotation (Hammer of Justice, Inferno)
- Cleave boss with Val’kyrs when positioned
- Spread for Defile, stack for Val’kyrs
Phase 3:
- Kill Wicked Spirits inside Frostmourne (Heroic)
- Maintain DPS during high-movement Vile Spirits phases
💉Healer Coordination – WotLK Raid Guide
Phase 1:
- Only dispel Necrotic Plague when carrier is positioned near adds
- Coordinate Infest healing to bring raid above 90%
- Maintain tanks at maximum HP (critical for survival)
Phase 2 & 3:
- Soul Reaper external cooldown rotation (schedule before pull)
- Prepare major cooldowns for Harvest Souls (Heroic)
- Spread for Defile like DPS
Intermissions:
- Dispel Soul Shriek silence from tanks
- Prepare for high tank damage from multiple Raging Spirits
- Maintain awareness of Ice Sphere threats
Critical Skills:
- Preemptive healing for predictable damage
- Cooldown rotation coordination
- Never panic dispel Necrotic Plague
🧊 The Lich King – Achievements (Icecrown Citadel)
🏆 Been Waiting a Long Time for This (10 player)
Objective:
Allow Necrotic Plague to stack to 30 before defeating the Lich King in 10-player mode.
Tips:
-
The Lich King casts Necrotic Plague periodically during Phase 1.
-
When the debuff expires or the target dies, it jumps to a new target and gains 1 additional stack.
-
The achievement requires 30 stacks total before the boss reaches 70% health.
-
Do not dispel the disease — if it’s removed in any way other than expiring naturally or through death, it will lose all stacks.
-
It deals heavy damage, so bring strong healers.
🏆 Been Waiting a Long Time for This (25 player)
Objective:
Same as the 10-player version, but completed in 25-player mode — allow Necrotic Plague to reach 30 stacks before defeating the boss.
👻 Neck-Deep in Vile (10 player)
Objective:
Kill every Vile Spirit before it explodes, then defeat the Lich King in 10-player mode.
Tips:
-
Begins at Phase 3 (when the boss reaches 40% HP).
-
The Lich King summons 10 Vile Spirits that float in the air.
-
After 30 seconds, they explode.
-
All spirits must be killed before they explode to earn the achievement.
-
Ranged DPS are crucial; have all ranged switch to the spirits immediately while melee stay on the boss.
-
This one is very challenging in 10-player mode and is not required for Glory of the Icecrown Raider (10 player).
👻 Neck-Deep in Vile (25 player)
Objective:
Exactly the same as the 10-player version, but done in 25-player mode.
Kill all Vile Spirits before they explode and then defeat the Lich King.
⚔️ Kill Credit Achievements
These are automatically granted when defeating bosses (or boss sets) in Icecrown Citadel.
No special actions are needed — simply defeating the encounters awards them.
Each grants 10 achievement points.
For full ICC achievement details, see the Icecrown Citadel achievements guide.
👑 Titles Earned from Defeating The Lich King
Mode | Difficulty | Title |
---|---|---|
10 or 25 Player | Normal | %s the Kingslayer |
10 or 25 Player | Normal (Defeating LK) | %s, Bane of the Fallen King |
10 or 25 Player | Heroic | %s the Light of Dawn</storng |
Lich King Loot Table – 10-Man Normal & Heroic
Weapon Type | Item Name |
---|---|
Fist Weapon | Pugius, Fist of Defiance |
Dagger (MH) | Tel’thas, Dagger of the Blood King |
Mace (MH) | Valius, Gavel of the Lightbringer |
Dagger (OH) | Stormfury, Black Blade of the Betrayer |
Axe (OH) | Troggbane, Axe of the Frostborne King |
Crossbow | Windrunner’s Heartseeker |
Staff | Halion, Staff of Forgotten Love |
Staff | Tainted Twig of Nordrassil |
Mace (2H) | Warmace of Menethil |
Lich King Loot Table – 25-Man Normal & Heroic
Weapon Type | Item Name |
---|---|
Sword (MH) | Bloodsurge, Kel’Thuzad’s Blade of Agony |
Mace (MH) | Royal Scepter of Terenas II |
Axe (OH) | Havoc’s Call, Blade of Lordaeron Kings |
Dagger (OH) | Heaven’s Fall, Kryss of a Thousand Lies |
Mace (OH) | Mithrios, Bronzebeard’s Legacy |
Crossbow | Fal’inrush, Defender of Quel’thalas |
Staff (2H) | Archus, Greatstaff of Antonidas |
Sword (2H) | Glorenzelg, High-Blade of the Silver Hand |
Polearm (2H) | Oathbinder, Charge of the Ranger-General |
Note: Heroic versions have identical loot tables to normal mode but with higher item levels.
❓The Lich King – FAQ & Guide
Where is The Lich King located?
What titles are earned by defeating the Lich King?
Are there any mounts?
Are these achievements required for the ICC meta (“Glory of the Icecrown Raider”)?