WoW Classic Paladin Quests Guide – Mounts and Spells

Paladins in WoW Classic get some pretty awesome class-specific quests that you definitely don’t want to skip. This comprehensive WoW Classic Paladin Quests Guide walks you through everything from getting your hands on Verigan’s Fist to unlocking the Redemption spell, plus all the other important questlines that make playing a Paladin special.

These aren’t just any quests – they give you unique rewards that you can’t get anywhere else, and some of them will stick with you for dozens of levels.

⚔️ Verigan’s Fist (Level 20)

Let’s talk about probably the most famous Paladin weapon in Classic – Verigan’s Fist. This beast of a two-handed mace will carry you all the way to level 40 and beyond. Yeah, the questline is a bit of a journey, but trust me, it’s absolutely worth the effort.

Getting Started

You can pick up this quest at level 20 from either Jordan Stilwell in Ironforge or Duthorian Rall in Stormwind. I’d recommend waiting until you’re around level 22-24 though, because one part requires a Deadmines run and you’ll have a much easier time finding a group at that level.

The Journey Begins

Once you accept the quest, you’re sent to track down the Tome of Valor. This kicks off a pretty lengthy adventure that’ll have you running all over Azeroth collecting materials and proving your worth as a Paladin.

What You’ll Need to Gather:

The questline requires you to collect several key items:

  • Whitestone Oak Lumber – You’ll head to Ashenvale for this one. The lumberyard in the northeast part of the zone is where you want to be.
  • Refined Ore – This comes from a sub-quest where you’ll talk to a blacksmith in Stormwind.
  • Jordan’s Smithing Hammer – Here’s the challenging part. This drops from Miner Johnson inside the Deadmines dungeon.

The Deadmines Challenge

The Deadmines portion is where most Paladins hit a wall. Miner Johnson is a rare spawn who wanders around in the early parts of the instance. Sometimes he’s there, sometimes he’s not – it’s a bit of RNG. Make sure your group knows you need this before you start clearing the dungeon.

Pro tip: Let your group know upfront that you’re doing the Paladin quest. Most people are cool about it since many of them have done class quests themselves.

Verigan’s Fist Stats

Once you finally complete the chain and turn everything in, here’s what you get:

Attribute Value
Damage Range 80-121
Attack Speed 2.90
DPS 34.7
Strength +9
Stamina +9

This weapon absolutely slaps for a level 20 item. The DPS is incredible for its level, and the stat bonuses make it perfect whether you’re running Retribution leveling or just questing around. You’ll probably use this all the way until you get Whirlwind Axe… oh wait, wrong class. You’ll use it until Shadowfang or level 40+ weapons.

📖 The Tome of Divinity Questline (Level 12)

At level 12, you get access to one of the cooler Paladin questlines – the Tome of Divinity. This is how you learn Redemption, your resurrection spell. Pretty important if you plan on doing any dungeon runs!

Starting Out

Head to any Paladin trainer in a major city when you hit level 12. They’ll give you a book – the Tome of Divinity – and this is where things get interesting. Unlike most quests where you just kill stuff and collect things, this one actually tests your understanding of what it means to be a Paladin.

Reading and Responding

The Tome presents you with different scenarios and moral dilemmas. You’ll need to read through each situation carefully and choose responses that reflect Paladin values like honor, justice, and compassion. Don’t just click through randomly – the answers actually matter!

Key Scenarios You’ll Face:

  • Dealing with accused criminals who may be innocent
  • Choosing between mercy and justice
  • Protecting the weak versus pursuing vengeance
  • Upholding the law while showing compassion

There’s no “wrong” answer that will fail the quest, but your choices reflect your understanding of the Paladin philosophy. Take your time with this one – it’s actually pretty well-written and gives you some insight into your class fantasy.

The Redemption Spell

After completing the Tome of Divinity questline, you’ll learn Redemption. This spell lets you resurrect dead players, which makes you incredibly valuable in dungeons and raids. It’s one of those utility spells that seems minor until someone dies and you’re the only one who can bring them back without everyone having to run back.

The spell costs a Symbol of Divinity as a reagent, so make sure to stock up on these from any reagent vendor before heading into dungeons.

🐴 Paladin Mount Quests

Paladins get their mounts through special class quests rather than paying gold at a stable. This is honestly one of the coolest perks of playing the class, and it saves you a ton of gold in the process.

wow classic paladin mounts

Level 40 Mount: Summon Warhorse

At level 40, you can start the quest to earn your Summon Warhorse spell. This is way cheaper than buying a regular mount from a vendor.

Quest Requirements:

  • Character level 40
  • Paladin class
  • About 40-50 gold for materials (way less than the 90+ gold for a regular mount)

The Process:

You’ll start this quest at your Paladin trainer. They send you to collect various holy materials and artifacts. The questline involves:

  • Gathering Arathi Highlands materials
  • Collecting blessed water from specific locations
  • Performing a ritual at a holy site

The whole thing takes maybe 30-45 minutes if you know where you’re going, and you’ll save roughly 40-50 gold compared to buying a mount the normal way. That’s huge at level 40 when most players are completely broke.

Level 60 Mount: Summon Charger

The Summon Charger quest at level 60 is much more involved than the level 40 version, but it’s still cheaper than buying an epic mount.

Quest Overview:

  • Requires level 60
  • Costs around 300-400 gold for materials (compared to 900+ for an epic mount)
  • Involves multiple dungeon runs
  • Takes several hours to complete

Major Steps:

The Charger questline is actually pretty epic and takes you through several challenging encounters:

  1. Scholomance Run – You’ll need to clear part of Scholomance to collect holy artifacts
  2. Stratholme Materials – Certain items only drop in Stratholme
  3. Dire Maul Tribute Run – This is often the trickiest part, requiring a coordinated group
  4. Final Ritual – Perform a summoning ritual to call your charger

Material Costs Breakdown:

Item Approximate Cost
Azerothian Diamond 30-40g
Pristine Black Diamond 50-80g
Arcanite Bar x6 180-240g
Righteous Orb x2 40-60g
Other Materials 20-30g

The costs can vary wildly depending on your server’s economy, but you’re still saving 500+ gold compared to buying the epic mount directly. Plus, you get the satisfaction of earning it through Paladin-specific content.

For more details on both mount quests, check out our dedicated WoW Classic Paladin Mount Guide.

🛡️ Sense Undead Quest (Level 20)

At level 20, you’ll receive a quest that teaches you Sense Undead. This is a pretty straightforward questline that doesn’t take long to complete.

Quest Details

Your Paladin trainer will send you to track down and defeat specific undead enemies in either Duskwood (if you’re Alliance) or Silverpine Forest. The quest is designed to teach you about your role as an undead hunter and introduce you to abilities like Turn Undead.

Why It Matters:

Sense Undead shows undead enemies on your minimap, which is super useful in zones like:

  • Eastern Plaguelands
  • Western Plaguelands
  • Stratholme
  • Scholomance
  • Any undead-heavy dungeon or raid

It’s not a game-changing ability, but it’s free and occasionally comes in handy when you’re farming or exploring undead areas.

⚡ Paladin Weapon Skill Quests

Unlike most classes, Paladins need to complete specific quests to learn how to use certain weapon types. These are quick and easy but necessary if you want to expand your weapon options.

Available Weapon Training Quests

Polearms (Level 20+) Visit the Warrior trainer in any major city. Yes, you read that right – Warrior trainer, not Paladin trainer. They’ll give you a simple quest that teaches you polearm proficiency. This opens up several decent weapon options while leveling.

Two-Handed Axes and Swords (Trained Normally) Paladins can learn two-handed axes and swords from weapon masters in major cities without a quest. You’ll want to pick these up for weapon skill leveling, even if you primarily use maces.

Why Weapon Variety Matters

Having multiple weapon skills trained up gives you more flexibility with gear. While maces are generally best for Paladins (thanks to specializations in the talent trees), there are times when you’ll find an amazing sword or axe drop that you’ll want to use.

Plus, if you’re serious about Protection tanking, having options for different weapon types means you can use whatever has the best tank stats.

🔥 Holy Specialization Quests

Throughout your journey, you’ll occasionally receive quests that reward you with improved versions of your blessings and other holy spells.

Greater Blessing Quests (Level 52+)

Starting at level 52, you can learn Greater versions of your blessings through specific questlines. These upgraded blessings last 15 minutes instead of 5 and affect the entire party/raid group.

Available Greater Blessings:

Each Greater Blessing requires a Symbol of Kings as a reagent, which can be purchased from reagent vendors. These are essential for raiding since buffing 40 people individually would be a nightmare.

Learning Your Greater Blessings

You’ll automatically receive quests from your Paladin trainer as you level through the 50s. These quests usually involve:

  • Visiting a specific NPC in a major city
  • Collecting or purchasing certain holy reagents
  • Demonstrating your understanding of the blessing’s purpose

The quests are quick and straightforward – mostly just running between NPCs and reading some lore. But the rewards are crucial for endgame content.

💎 Tips for Completing Paladin Quests

Here are some practical tips I’ve learned from doing these quests on multiple Paladin characters:

General Advice

Start Early When Possible Don’t wait until you’re exactly the minimum level to start questlines like Verigan’s Fist. If you tackle them a few levels higher, you’ll have an easier time finding groups and completing the harder parts.

Save Gold for Mount Quests The level 60 mount quest requires a significant gold investment. Start saving early by following efficient gold farming strategies so you’re not scrambling for gold at 60.

Group Up When Needed Don’t be shy about asking for help in chat or your guild. Many players are happy to help with class quests, especially if they remember struggling through their own. The Deadmines portion of Verigan’s Fist is way easier with a full group of appropriate-level players.

Quest Timing Strategy

Quest Recommended Level Why Wait?
Verigan’s Fist 22-24 Easier Deadmines groups
Tome of Divinity 12 (on time) No reason to delay
Warhorse Quest 40 (on time) Save that gold ASAP
Charger Quest 60+ Need time to farm gold
Greater Blessings 52+ (on time) Essential for raids

Coordinate with Guildmates If you’re in a leveling guild, see if anyone else needs the same quests. Running Deadmines with another Paladin who also needs Verigan’s Fist materials makes the experience way more enjoyable.

Read Quest Text I know, I know – most of us just skip through quest text. But for class quests, especially the Tome of Divinity, the writing is actually pretty good and gives you insight into Paladin lore and philosophy. Plus, some quests require you to understand the text to choose appropriate responses.

🎯 Quest Rewards Worth Keeping

Some quest rewards from Paladin-specific quests are worth holding onto even after you’ve out-leveled them.

Verigan’s Fist

Keep this weapon until you get something significantly better. For Retribution players, this can last you until level 45+ if you don’t get lucky with drops. It’s honestly that good.

Tome of Divinity

This item doesn’t take up bag space since it teaches you Redemption, but the knowledge is invaluable. Resurrection spells make you a valuable dungeon member from level 12 onwards.

Quest-Specific Reagents

Don’t throw away any quest items until you’re absolutely sure the questline is complete. Some Paladin quests have multiple parts, and you might need to show items from earlier steps to NPCs later in the chain.

🔍 Frequently Asked Questions

Can I skip Verigan's Fist if I find a better weapon?

Technically yes, but you really shouldn’t. Verigan’s Fist is one of the best two-handed weapons available until level 40+. Even if you get a lucky drop from a dungeon, Verigan’s Fist will likely still be competitive or better. The questline is long but the reward is worth every minute spent on it.

Do I need to do the Tome of Divinity quest to learn Redemption?

Yes, absolutely. The Tome of Divinity questline is mandatory if you want to learn Redemption. This is your only resurrection spell and it’s essential for dungeon groups and raids. Without it, you’re missing a core part of your utility toolkit that makes Paladins valuable in group content.

How much gold should I save for the level 60 mount quest?

Plan to have around 400-500 gold saved up. The materials typically cost 300-400 gold depending on your server economy, but prices fluctuate. It’s better to have extra gold than to be stuck halfway through the quest waiting to farm more. Check your auction house prices for Arcanite Bars and Azerothian Diamonds to get a better estimate for your specific server.

Can I do Paladin quests in a different order than recommended?

Most Paladin quests unlock at specific levels and can be done whenever you want after that. However, some quests like Verigan’s Fist are much easier if you do them a few levels above the minimum requirement. The mount quests should be done as soon as you hit the level requirement to maximize the time you get to enjoy the mount speed bonus.

Are Greater Blessings necessary for raiding?

Yes, Greater Blessings are absolutely essential for raiding. Trying to buff 40 raid members individually with regular 5-minute blessings would be a logistical nightmare and a huge mana drain. Make sure you complete all the Greater Blessing quests before you start serious raiding. Most raid leaders will expect you to have these available.

What happens if I abandon a Paladin class quest?

You can pick most class quests back up from the original quest giver. However, any items you collected for that quest will be lost if you abandon it, and you’ll need to recollect them. Don’t abandon class quests unless you absolutely have to – just work on them at your own pace.

Do Horde Paladins get the same quests?

There are no Horde Paladins in WoW Classic Era. Paladins are an Alliance-exclusive class, just as Shamans are Horde-exclusive. This changes in The Burning Crusade expansion, but for Classic Era content, only Alliance players can be Paladins.

Can I solo most Paladin class quests?

Most Paladin class quests are designed to be completed solo, with the notable exception of Verigan’s Fist which requires a Deadmines dungeon run. The level 60 mount quest also requires dungeon runs through Scholomance, Stratholme, and Dire Maul. Everything else can typically be soloed at the appropriate level.

Final Thoughts

Paladin class quests are some of the most rewarding experiences in WoW Classic. They’re not just about getting powerful items – they’re about understanding your role as a holy warrior and earning your place as a defender of the Alliance.

Take your time with these quests, read the lore, and enjoy the journey. Verigan’s Fist will serve you well through dozens of levels, your mount quests will save you hundreds of gold, and your Greater Blessings will make you an invaluable raid member.

If you’re looking to optimize your Paladin even further, check out our guides on talent builds, Pre-Raid BiS gear, and useful macros to enhance your gameplay.

Remember, these quests are exclusive to Paladins – embrace them as part of what makes your class unique and special in Azeroth!

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